A gestalt paragon is a hardened and established adventurer, so skilled that they are known for their exceptional abilities as masters of their craft. Rather than focus on developing a new broad range of skills, a gestalt paragon hopes to hone and focus the strength of their established skills but cannot help but pick up minor tricks that they have witnessed from other adventurers.
Role: This class is designed for characters that want to advance in additional levels without the added baggage and fluff of role specific classes. This class is useful for trying to improve your character's base attack bonus and saves, broaden your character's class skills, and expand the strength of your class features.
Requirements
Class Features
Gestalt Talent
A gestalt paragon gains a gestalt talent at every level. These talents typically represent a refinement of skills and abilities that have been previously developed. Most gestalt talents have requirements associated with class features from other classes. Gestalt talents may be taken only once unless otherwise specified.
Ability Boost (Ex)
Upon reaching 5th level, the gestalt paragon achieves an almost supernatural increase in physical or mental prowess, and gets a +2 bonus to any one attribute score. This increase is gained as if through level advancement.
Role: This class is designed for characters that want to advance in additional levels without the added baggage and fluff of role specific classes. This class is useful for trying to improve your character's base attack bonus and saves, broaden your character's class skills, and expand the strength of your class features.
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Level: Must have at least 6 levels in other classes and at least 3 levels in one of those classes.
| Level | Special |
|---|---|
| 1st | Gestalt talent |
| 2nd | Gestalt talent |
| 3rd | Gestalt talent |
| 4th | Gestalt talent |
| 5th | Gestalt talent, ability boost |
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Alignment: Any
Hit Die: d10 (Average: 6)
Class Skills: Acrobatics (Dex), Appraise (Int), Climb (Str), Craft (Int), Heal (Wis), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), Survival (Wis), Swim (Str), and Use Magic Device (Cha).
Skill Ranks per Level: 4 + Int modifier.
Base Attack Bonus: Good (+1)
Fortitude Save: Good (+1/2; +2 Class Bonus)
Reflex Save: Good (+1/2; +2 Class Bonus)
Will Save: Good (+1/2; +2 Class Bonus)
A gestalt paragon gains a gestalt talent at every level. These talents typically represent a refinement of skills and abilities that have been previously developed. Most gestalt talents have requirements associated with class features from other classes. Gestalt talents may be taken only once unless otherwise specified.
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Bonus Feat: The gestalt paragon gains a bonus feat from the following list, or any feat that is considered a bonus feat to one of his other classes. The gestalt paragon must meet all of the feat’s prerequisites. This talent may be taken any number of times.
- Arcane Armor Training, Diehard, Eschew Materials, Expanded Arcana, Leadership, Toughness.
Continued Discovery: Choose wizard discovery, arcanist exploit, or magus arcana, and gain an additional one of those. The gestalt paragon must meet all of the prerequisites of the chosen ability. This talent requires the ability to cast 3rd-level spells, and already having a wizard discovery, arcanist exploit, or magus arcana (whichever was chosen). This talent may be taken any number of times, but you can't choose the same type of ability (wizard discovery, arcanist exploit, or magus arcana).
Damage Reduction (Ex): The gestalt paragon gains damage reduction. Subtract 1 from the damage the gestalt paragon takes each time they are dealt damage from a weapon or a natural attack. This damage reduction stacks with other sources of damage reduction. Damage reduction can reduce damage to 0 but not below 0.
Extra Pool: Choose arcane reservoir, arcane pool, or ki pool, and increase it by 3. This talent requires already having an arcane reservoir, arcane pool, or ki pool (whichever was chosen). If arcane reservoir is chosen in this way, increase your arcane reservoir gained each day by 1. This talent may be taken any number of times, but you can't choose the same type of pool (arcane reservoir, arcane pool, or ki pool).
Heroic Attack (Ex): Once a day as a swift action, the gestalt paragon gets a +2 bonus to their attacks rolls for one round. This talent requires 13+ strength, and martial weapon proficiency.
Heroic Circumstance (Ex): Once a day as an immediate action, the gestalt paragon gets a +2 bonus to all saving throws for one round. This talent requires any one of the following abilities or feats: divine grace, endurance, evasion, great fortitude, improved initiative, iron will, lightning reflexes, or uncanny dodge.
Heroic Defense (Ex): Once a day as an immediate action, the gestalt paragon gets a +2 bonus to their armor class for one round. This talent requires 13+ dexterity, and light armor proficiency.
Item Creation: The gestalt paragon gains master alchemist, master craftsman, or one item creation feat as a bonus feat. The gestalt paragon must meet all of the feat’s prerequisites. The caster level prerequisite for Craft Rod, Craft Staff, and Forge Ring are reduced to Caster level 6th. This talent may be taken any number of times.
Latent Trait: The gestalt paragon gains one additional character trait. This trait may be chosen from a list from which you already have selected a character trait from, and does not count as having a trait in that category. You must meet any additional prerequisites for the character trait.
Practiced Ability: Choose any ability the gestalt paragon has that they can use a limited number of times per day. The gestalt paragon gains an additional use of that ability. If that ability is Channel Energy or Lay on Hands instead gain 2 additional uses of that ability. If that ability is Bardic Performance or Rage, instead gain 6 additional uses of that ability. This talent can be taken any number of times, but a different ability must be chosen each time.
Spell Acquiescence (Su): Choose a 1st-level spell that the gestalt paragon can cast from a class that the gestalt paragon has with the ability to cast 3rd-level spells. Whenever the gestalt paragon casts that spell, don't expend that spell slot or spell prepared. If the level of the spell slot would increase from a metamagic feat, then the spell is still expended. This talent may be taken any number of times, but a different spell must be chosen each time.
Weapon Meditation (Ex): The gestalt paragon may spend 10 minutes meditiating to choose any weapon focus feat that the gestalt paragon has and change the chosen weapon of that feat. This talent requires the weapon focus feat.
Upon reaching 5th level, the gestalt paragon achieves an almost supernatural increase in physical or mental prowess, and gets a +2 bonus to any one attribute score. This increase is gained as if through level advancement.